Demise of nations modding

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I know from experience that omitting start_experience_factor will make the units trained and iirc omitting start_equipment_factor starts them at like 0% strength(i.e. If you then later want to upload the map, for others to play, just purchase modding. Just create your map without purchasing any of the packages. Start_equipment_factor = X is simply the % equipment the units start with, if its 0 they start with none, if its omitted I believe the unit also spawns with no equipment. Both with 'Modded Maps & Modding' and 'All Maps and Modding', you get the full modding as far as the game can be modded You only need to purchase if you decide to upload the map to the server. The game is free to play on the Medieval Europe map with in-app purchases to. Start_experience_factor = X will influence how much experience each unit starts with, 0 being green and 1 being veterans Like Age of Conquest before it, Demise of Nations is open to modding and users can create and share their own content. Where X is just any number between 0 and 1 It sounds like your oob file(in history/units/) need to be editted to use the lines start_experience_factor and start_equipment_factor Ha wow.could swear one of the cities in DemiseofNations was called lol. I assume this is on startup of the game and not units that are spawned in through an event or focus(if thats the case, let me know). Demise of Nations - Modding Tutorial - DemiseOfNations HexStrategy.

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